Before the series made its leap to the PS3, a company called
High Impact Games, founded by former members of Insomniac Games, developed an
installment in the Ratchet & Clank
franchise, the first being on a handheld. How well did High Impact Games
succeed in developing this game? Let’s find out.
Story
The story starts with Ratchet and Clank on vacation in Pokitaru. While relaxing, they meet a little girl named Luna who is doing a report on heroes. They agree to help her, but she gets kidnapped by robots. A hint of where she might have been taken was from an artifact they left behind which was made by Technomites, though Ratchet refuses to believe that, as he thinks the Technomites are just a fairy tale. Regardless, they set out to rescue her. They also run into Captain Qwark who is trying to find out who his parents were.
The story isn’t that spectacular, but it does have some interesting plot twists and it continues to deliver its trademark comedy, though I can't remember many funny moments other than Ratchet screaming "THERE ARE NO TECHNOMITES!"
The gameplay remains similar to its predecessors. You can purchase weapons and gadgets by collecting bolts, the game’s main currency. Your weapons and health can be upgraded by collecting experience points from defeated enemies. A new addition to the series are collectible armor pieces scattered throughout the game. Once you collect some armor pieces, you can customize them in the pause menu. Certain combinations can create some cool effects which can benefit the player as they progress.
Clank’s gameplay remains the same as he can still control
Gadgebots and give them various commands such as following, waiting, attacking,
and entering small holes to open doors.
The grinding sections return, but a little different from
its predecessors. Early on in the game, Ratchet is given a shrink ray that
allows him to shrink himself to grind and open doors.
There are various types of mini-games like the Skyboard
races and the demolition matches with Clank (kind of like the gladiator battles
from the previous installments). The demolition matches are okay, but I did not
like the Skyboard races. They remind me a bit of the Hoverboard races from the
first game, but only less fun with stiff controls. There’s also a rail-shooter mini-game where
Giant Clank goes into space shooting at targets. Unfortunately, this is the
only time this aspect appears in the game.
The Titanium Bolts from Up
Your Arsenal and Skill Points also make a return. Collecting Titanium Bolts
will unlock skins for the player and completing a number of Skill Points will unlock cheats.
This is also the third game in the series to feature
multiplayer, with three game modes: Capture the Flag, Deathmatch, and Iron
Lombax. I would love to go into more detail about the multiplayer, but I’ve
never played it and the online servers shut down last year.
One thing I really like to comment on are the controls and
button layouts. For starters, you can turn the camera by pressing both the
shoulder buttons, which seems okay and not too troublesome. I was afraid of
having a difficult time strafing since there are no L2 or R2 buttons and I
found strafing with the D-Pad to be very stiff and it easily hurts your fingers.
Thankfully, you can strafe with the analog stick with ease by switching the
control options in the pause menu.
I can’t comment much about the level designs, other than
that the game looks good overall. I’ll give praise to the Dreamtime stage due to
its obvious, dream-like and sometimes trippy nature.
David Bergeaud once again returns to compose the music for
the game. As usual, they are really upbeat and still keep the same distinctive
musical style that we’ve heard in previous games. The in-game sound effects, on
the other hand, were pretty dull, especially in the menus.
Conclusion
Overall, Ratchet &
Clank: Size Matters is a pretty good installment and I have to congratulate
High Impact Games for the series’ smooth transition to the PSP. It has the
familiar elements we’ve seen in previous installments, but still keeping it
fresh and new. Now, I’ve never played the PS2 port, but from what I’ve heard,
it’s not worth buying due to glitches and camera problems, hence why the
original version makes it worth owning a PSP for.
There actually is another giant Clank section on planet Metalis. But it's optional, similar to the second giant Clank mission where you have to fight that mother ship in Going Commando.
ReplyDeleteDarn it. I should have explored the game more. It's just that I don't own a PSP; I simply borrowed my friend's. That's also the case with the next game.
Delete:) Tnx For Share Like This
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