Story
Ratchet, Clank, and Qwark, now the Galactic President,
arrive in Luminopolis for Qwark to receive an “Intergalactic Tool of Justice”
Award. However, Dr. Nefarious arrives and reanimates a giant, light-eating Z’Grute
monster. The plan backfires as the Z’Grute begins to attack Luminopolis and
Lawrence, Nefarious’s butler, abandons him. After defeating the monsters, the
four are abducted.
They wake up in a factory on Planet Magnus, but are rescued
by a galactic scout named Susie. They find out that a giant machine called
Ephemeris is abducting giant creatures for an unknown reason. Dr. Nefarious
agrees to work with Ratchet, Clank, and Qwark to put a stop to whatever
Ephemeris is planning.
(From left to right) Qwark, Nefarious, Ratchet, and Clank |
The story is nothing new, as we’ve seen plots where the
villain has to work with the hero/heroes (ex. Crash Twinsanity), and it has its predictable moments, but the
character interactions are great and the comedy is still well-done. One of my
favorite lines comes from a Tharpod (“They ran us out of our homes so they can
build their stupid creature pens… and a bowling alley! A bowling alley!”) Also,
for anyone who thinks the game is too kid-friendly, what kind of game has a Platinum
trophy that’s named “4Play”?
Gameplay
For the first time, the series goes on a different direction
with the addition of four-player, online/offline cooperative play. The
player(s) can play as Ratchet, Clank, Qwark, and Nefarious. Those who play
alone are paired with an A.I. partner that cooperates very well. You can no
longer rotate the camera at 360 degrees, for there are now fixed camera angles
to fit the with co-op play. Players can collect bolts individually and are
colored to represent each character: Ratchet is orange; Clank is blue; Qwark is
green; and Nefarious is purple.
Each character can purchase and use weapons with bolts, the
game’s main currency. In addition, each character has their own unique weapon
to purchase. Ratchet has the Doppelbanger, which functions like the Decoy Glove
from the first game, where it can distract enemies and even fire at them; Clank
has the Zoni Ray, which slows down enemies; Qwark has the Quantum Deflector,
which acts like a shield; and Nefarious has the Cloaker, which turns him
invisible. There is no Nanotech leveling system this time, but you can purchase upgrades in the weapon vendors, which is a good substitute.
Players can cooperate in several different ways. First is
the recurring gadget, the Vac-U. The Vac-U can be used to launch partners over
gaps, open switches, and heal those who have depleted all their health. Next,
attacks can be more powerful if they use the same weapon together at enemies or
switches. Hidden throughout the game are Croid labs, where the players take on
a challenge to guide a Critter to the end of the challenge, and completing them
rewards them a piece of a secret weapon. At the end of certain sections in each
level, a co-op screen appears, awarding each player points for certain
achievements like not dying, healing, and the number of bolts they earned.
Characters using the Vac-U. |
The Swingshot from previous titles has been replaced with
the Hookshot, which has a similar function, but with new features. The Hookshot can be used for a player to
catch up with the other teammates who are far away, and it can also come in
handy for when a player is about to fall to his/her death.
In addition to bolts, the game’s main currency, other collectibles include Hero Bolts and Critters Hero Bolts are giant bolts, colored individually for each character that unlocks skins the more you collect. Critters are small creatures that the players can rescue and compete against other players for the number collected. My one complaint with the Hero Bolts is the tediousness of collecting all 42 with each character (a total of 168), so unless you have a checklist ahead of time or having at least one partner with you, you’re going to be spending hours and hours going through the same levels as different characters if you’re playing alone.
The Skill Points return, and like Ratchet: Deadlocked, you are told what to do instead of being hinted on what to do. Some Skill Points require multiple players to complete, something which I am not fond of. Still to this day, I haven't completed all of the Skill Points because some of them require at least two players.In addition to bolts, the game’s main currency, other collectibles include Hero Bolts and Critters Hero Bolts are giant bolts, colored individually for each character that unlocks skins the more you collect. Critters are small creatures that the players can rescue and compete against other players for the number collected. My one complaint with the Hero Bolts is the tediousness of collecting all 42 with each character (a total of 168), so unless you have a checklist ahead of time or having at least one partner with you, you’re going to be spending hours and hours going through the same levels as different characters if you’re playing alone.
Graphics and Level Design
The level designs in the game are visually stunning. I
remember playing the co-op with a friend and he commented that the game looked
huge, to which I agree, and the camera angles really helped complement the
immense size of the game.
One common complaint I often heard from fans, even when the
trailer was first shown, were the character models, mainly Ratchet and Clank.
Many commented that Ratchet’s head is too wide and Clank is near Ratchet’s
height, no longer the size of a backpack. For those who do not know, they are
modeled after their appearances in the 6-part comic book series, which took
place after A Crack in Time. The only
thing that kind of bothers me is that the new character models can lead to new
fans questioning the continuity due to the different art style. Other than
that, the character models don’t really bother me, and I think the fans are
just overreacting to one small thing.
Audio
Michael Bross, the main composer. |
Conclusion
Ratchet & Clank:
All 4 One may not be the strongest title in the series, but it doesn’t deserve some
of the backlash it got from fans. Quite possibly the harshest review I read
from critics was from Destructoid, which called it “a game that does a
disservice to the high pedigree of the Ratchet & Clank series and takes too
far a departure from what made such an excellent series.”
I disagree, because would you like to see a game series that
does the same thing over and over again, but with a different story? Sometimes
a bit of experimentation doesn’t hurt, and while the game took a different
direction, it still has some familiar elements that we’ve seen in previous
games. Whether or not the game worked overall is all subjective. To me,
I’m fine with a little experimenting and what resulted was an above average game. And to
those who don’t like it because the character models ruined the game for you,
get over it. They don't make or break this game.
While some things could have been improved on like picking
an A.I. partner if you’re playing alone and the possibility of split-screen
like some of the more recent Lego games (and was the Online Pass really
necessary?) there are plenty of good aspects like the replay value and the
4-player co-op. I remember playing the heck out of this game with my sister and
a bunch of online players. It’s not as great as the co-op in Portal 2, which came out 6 months prior,
but it’s still a lot of fun. If you haven’t played it and you are skeptical of
it, I say give it a try. I think
Joshscorcher said it best: “If I’m having fun, isn’t that really all that
matters?”
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